MegaPortraits: Megapixel Moving Image Deep Fakes

This software was developed by Samsung’s artificial intelligence lab in Moscow, Russia. It is described in the paper “MegaPortraits: One-shot Megapixel Neural Head Avatars”. Here is the abstract:

In this work, we advance the neural head avatar technology to the megapixel resolution while focusing on the particularly challenging task of cross-driving synthesis, i.e., when the appearance of the driving image is substantially different from the animated source image. We propose a set of new neural architectures and training methods that can leverage both medium-resolution video data and high-resolution image data to achieve the desired levels of rendered image quality and generalization to novel views and motion. We demonstrate that suggested architectures and methods produce convincing high-resolution neural avatars, outperforming the competitors in the cross-driving scenario. Lastly, we show how a trained high-resolution neural avatar model can be distilled into a lightweight student model which runs in real-time and locks the identities of neural avatars to several dozens of pre-defined source images. Real-time operation and identity lock are essential for many practical applications head avatar systems.

This is a brief video, complete with robo-narration, about how it works.

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Microsoft unveils VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time.

Abstract
We introduce VASA, a framework for generating lifelike talking faces of virtual characters with appealing visual affective skills (VAS), given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only producing lip movements that are exquisitely synchronized with the audio, but also capturing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos. Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method not only delivers high video quality with realistic facial and head dynamics but also supports the online generation of 512x512 videos at up to 40 FPS with negligible starting latency. It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

Risks and responsible AI considerations
Our research focuses on generating visual affective skills for virtual AI avatars, aiming for positive applications. It is not intended to create content that is used to mislead or deceive. However, like other related content generation techniques, it could still potentially be misused for impersonating humans.

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Given such context, we have no plans to release an online demo, API, product, additional implementation details, or any related offerings until we are certain that the technology will be used responsibly and in accordance with proper regulations.

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